EST. 2023
3D & UNITY GENERALIST

Shaked Reguev

Making the impossible, possible.

I am a versatile 3D & Unity Generalist specialized in developing interactive applications, games, and real-time environments. Bridging cinematic storytelling with technical execution, I build full-stack production pipelines—from initial 3D modeling and texturing to advanced architecture and interaction implementation inside the engine.

Main fields

03 Pillars

Games

XR

3D Modeling